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That’s why Mortal Kombat (2011) felt so fresh. Whether it was the switch to 3D which had occurred with the sloppy Mortal Kombat 4 or the piling on of gimmicks from Chess Kombat, Motor Kombat, and a progressively worsening Konquest mode, the franchise had seriously lost its way.
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Even Mortal Kombat: Armageddon, a fighting game that included every playable character to date and boasted the biggest story stakes seen yet, was still a massive disappointment. For as much as I love Mortal Kombat, some of these mid-era games were seriously rough. The first NetherRealm Studios game, which rose from the ashes of Midway Games, took things back to basics with a franchise that had run wildly out of control for nearly a decade at that point. Let me take you all back way over a decade to the release of Mortal Kombat in 2011.
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